
The computer should start calculating and rendering the artwork. Now we are ready with the setup, click Shift + R. Global Illumination needs some fine-tuning, so tweak the settings as follows: - General tab: IR-QMC Still Image - Irradiance Cache - Stochastic Samples: Custom Accuracy - Record Density: Low (this can speed up rendering) - At the top, set the Standard renderer to Physical, and in that, set Sampler to Adaptive 7. For screen-only use, 72DPI will be sufficient Save: - Format: TIFF/PSD layer - Depth: 16-bit/channel - Alpha channel should be Active Now click on the Effect menu and add Ambient Occlusion and Global Illumination to the render. Press Ctrl+B and we can set the following values in order: Output: - Width/Height: 2560 x 1440 - the resolution all depends on your needs so you can tweak this to your own tastes -Make the resolution 300DPI, in case you want to print your artwork later. This is a very important step in the process, as we'll specify the resolution, pixel density and everything else we need. At the end of the tutorial, you will see how many layers make up our final texture! 6. I won't type out all of the exact settings of this setup here, but you can refer to the image below for the basics. I also encourage you to experiment with this, as you can achieve great results. It's important to note that the texture uses an effect called Subsurface Scattering, which is special because it lets the light through. Let's hide the Sky: click on the object with the left-mouse button and in the dropdown menu, choose CINEMA 4D Tags > Compositing, and set it to be invisible. You can find it in the bottom left-hand side menu, called 'Projection'. You can see this after clicking on the texture once you've added it to the background. For the background, set the UV Mapping option to Frontal. Apply and tweak settingsĪfter creating the textures, add them to the appropriate objects. Color 3: 54, 54, 54 Background Material: - Set Color to be active only - Create a Gradient layer here as well, and set the values to: G. Sky Material: - Set Color to be active only - R: 156, G: 153, B: 152 Plane material: - Set Luminance to be active only - R: 252, G: 240, B: 223 - Strength: 187.2% - Also, add a Gradient layer with the values: G. Set them up as follows, and add them to the appropriate objects. We also want to set the angle of our Camera object as I've shown below. What we'll need: - 2 Plane objects, which you can find next to the Sphere object - a Sky object and a Light object - a Background object - this will be used to create the background - last but not least, a Camera object - if active, this will be our eyes when rendering Let's place them according to the instructions in the image - the Sky and Background objects are unable to be moved. I actually used different settings when creating the original version of this artwork, but we'll get pretty similar results doing it this way, too. In this second step, we'll set up the lights with a few simple clicks provided by the program's toolset. Now press C on your keyboard - our texture will only work in this editable format in the future. It is 24 by default, so let's double it! This will be useful when we come to the final rendering, as it will yield much nicer results. Once that's done, set a higher value to the segments. The first step is to open up your application - in this case CINEMA 4D - and create a simple Sphere object. The process is not difficult - if you are a beginner, you shouldn't bump into any problems along the way. As we go, I'll try to explain everything as deeply as I can, while also giving you the exact settings I used myself. When we reach the end of the tutorial, we'll play with Photoshop a little to bring life to the image. Once that's done, we'll take a look at setting up the lights and finalizing the rendered file. The first step is to create and test the texture. This short tutorial consists of 3 parts, which I will explain over 10 steps.
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You can download a set of tutorial assets to follow along with this tutorial, including: - Tutorial Textures (Cinema 4D R13 or newer) - Light Texture.jpg Introduction Plus useful tips in this one for lighting and capturing the perfect shot! Tutorial assets Learn to create abstract shapes using CINEMA 4D and give them realistic textures to mimic those of human flesh.
